An indie developer's honest App Store submission log
LetCube is a cube game for kids that turns any ordinary Rubik's cube into a detective game with just a phone. This page logs every milestone of its Apple App Store journey, shared for fellow indie developers on the same path.
2026 · 07 · 27🚀 First Submission · iPhone + iPad
A submission night that ran past midnight: on Jul 26 the build 1.0.20260717 (7) cleared Validate App and was attached to a draft submission — then the version string was bumped to the actual submission date, rebuilt as 1.0.20260727 (8), re-uploaded, and the submission was finalized at 00:26. Breathing 3D guidance, colour clues collected while you turn, and never a "scan failed" — completely free, zero ads, no data collected, fully offline.
Version: 1.0.20260727 (8) (previously validated as 1.0.20260717 (7))
Uploaded: Jul 27, 2026 at 12:19 AM
Status: ⏳ Waiting for Review
① Validated, then rebuilt and re-uploaded
At 11:50 PM on Jul 26, 1.0.20260717 (7) passed Validate App — Xcode Organizer reported Validation succeeded. The version string was then bumped to the submission day's 1.0.20260727, rebuilt as build (8), and uploaded at 12:19 AM with status Uploaded to Apple.
② Submission items finalized in App Store Connect
The draft submission created at 12:13 AM still carried build 1.0.20260717 (7). Once the new build landed, reopening the draft at 12:26 AM showed iOS App 1.0.20260727 · 1.0.20260727 (8) marked Item Ready to Submit.
Xcode Archives — 1.0.20260717 (7) Validation succeeded (click to enlarge)Draft Submission 12:13 AM — still on build 1.0.20260717 (7) (click to enlarge)Xcode Archives — 1.0.20260727 (8) Uploaded to Apple (click to enlarge)Draft Submission 12:26 AM — 1.0.20260727 (8) Ready to Submit (click to enlarge)
The review outcome — approval or rejection — and every update after launch will be logged here as it happens.